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Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.
The product of two rotations or two reflections is a rotation; the product of a rotation and a reflection is a reflection. So far, we have considered D n to be a subgroup of O(2) , i.e. the group of rotations (about the origin) and reflections (across axes through the origin) of the plane.
Given a metric space (loosely, a set and a scheme for assigning distances between elements of the set), an isometry is a transformation which maps elements to the same or another metric space such that the distance between the image elements in the new metric space is equal to the distance between the elements in the original metric space.
Improper rotation, also called rotation-reflection: rotation about an axis by an angle θ, combined with reflection in the plane through the origin perpendicular to the axis. Rotation-reflection by θ = 360°/n for any positive integer n is denoted S n (from the Schoenflies notation for the group S n that it generates if n is even).
In the terms of Felix Klein's Erlangen programme, we read off from this that Euclidean geometry, the geometry of the Euclidean group of symmetries, is, therefore, a specialisation of affine geometry. All affine theorems apply. The origin of Euclidean geometry allows definition of the notion of distance, from which angle can then be deduced.
Reflection. Reflections, or mirror isometries, denoted by F c,v, where c is a point in the plane and v is a unit vector in R 2.(F is for "flip".) have the effect of reflecting the point p in the line L that is perpendicular to v and that passes through c.
A drawing of a butterfly with bilateral symmetry, with left and right sides as mirror images of each other.. In geometry, an object has symmetry if there is an operation or transformation (such as translation, scaling, rotation or reflection) that maps the figure/object onto itself (i.e., the object has an invariance under the transform). [1]
The term reflection is loose, and considered by some an abuse of language, with inversion preferred; however, point reflection is widely used. Such maps are involutions, meaning that they have order 2 – they are their own inverse: applying them twice yields the identity map – which is also true of other maps called reflections.