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CSI s — This saves the cursor position. Using the sequence CSI u will restore it to the position. Say the current cursor position is 7(y) and 10(x). The sequence CSI s will save those two numbers. Now you can move to a different cursor position, such as 20(y) and 3(x), using the sequence CSI 20 ; 3 H or CSI 20 ; 3 f. Now if you use the ...
Selection, word under cursor, or cursor position Underline: Adds or removes underline text formatting (<u>... </u>). Selection, word under cursor, or cursor position Strikethrough: Adds or removes strikethrough text formatting (<s>... </s>). Selection, word under cursor, or cursor position No-wiki: Adds or removes nowiki text formatting ...
In this text navigation mode the ‘cursor’, often depicted as a blinking vertical line, appears within the text on-screen. The user can then navigate throughout the text by using the arrow navigation keys to cause the cursor to move; typically changing the cursor's location in increments of character position horizontally and of text line vertically.
position control vs. rate control; A position-control input device (e.g., mouse, finger on touch screen) directly changes the absolute or relative position of the on-screen pointer. A rate-control input device (e.g., trackpoint, joystick) changes the speed and direction of the movement of the on-screen pointer. translation vs. rotation
Mouse keys is a feature that allows controlling a mouse cursor with arrow keys instead. A feature echoed in the Amiga whereby holding the Amiga key would allow a person to move the pointer with the cursor keys in the Workbench (operating system), but most games require a mouse or joystick. The use of arrow keys in games has come back into ...
The carriage return character (CR), when sent to such a device, causes it to put the character at the edge of the paper at which writing begins (it may, or may not, also move the printing position to the next line). The line feed character (LF/NL) causes the device to put the printing position on the next line.
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Dynamic HTML, or DHTML, is a term which was used by some browser vendors to describe the combination of HTML, style sheets and client-side scripts (JavaScript, VBScript, or any other supported scripts) that enabled the creation of interactive and animated documents.