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Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...
AviSynth 3.0 was a complete rewrite of AviSynth 2.x, and aimed to overcome the limitations of AviSynth 2.x. Adding improvements such as an abstracted color space model, in which new color spaces (including two with 45-bit depth) could be supported through a plug-in mechanism, better cache management for better performance, and using Ruby rather ...
Each interpolation approach boils down to weighted averages of neighboring pixels. The goal is to find the optimal weights. Bilinear interpolation sets all the weights to be equal. Higher-order interpolation methods such as bicubic or sinc interpolation consider a larger number of neighbors than just the adjacent ones.
AviSynth performs the deinterlacing, then frameserves the 60p half-resolution result to VirtualDub for further processing (specifically, adjusting field height using the "field bob" filter, resizing back to full resolution and then outputting at 24 frame/s). The reason AviSynth must be used is because VirtualDub cannot split the fields into a ...
The computed interpolation process is then used to insert many new values in between these key points to give a "smoother" result. In its simplest form, this is the drawing of two-dimensional curves. The key points, placed by the artist, are used by the computer algorithm to form a smooth curve either through, or near these points.
VidFIRE (an abbreviation of "video field interpolation restoration effect") is a technology intended to restore the video-like motion of footage originally shot with television cameras that have been converted to formats with telerecording as their basis.
Motion interpolation is a programming technique in data-driven character animation that creates transitions between example motions and extrapolates new motions. Example motions are often created through keyframing or motion capture. However, keyframing is labor-intensive and lacks varieties of motion, and both processes result in motions that ...
A Block Matching Algorithm is a way of locating matching macroblocks in a sequence of digital video frames for the purposes of motion estimation.The underlying supposition behind motion estimation is that the patterns corresponding to objects and background in a frame of video sequence move within the frame to form corresponding objects on the subsequent frame.