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  2. Motion interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Motion_Interpolation...

    Motion interpolation is a programming technique in data-driven character animation that creates transitions between example motions and extrapolates new motions. Example motions are often created through keyframing or motion capture. However, keyframing is labor-intensive and lacks varieties of motion, and both processes result in motions that ...

  3. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display motion blur, and for fake slow motion effects.

  4. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    The computed interpolation process is then used to insert many new values in between these key points to give a "smoother" result. In its simplest form, this is the drawing of two-dimensional curves. The key points, placed by the artist, are used by the computer algorithm to form a smooth curve either through, or near these points.

  5. List of films with high frame rates - Wikipedia

    en.wikipedia.org/wiki/List_of_films_with_high...

    This is a list of films with high frame rates.Only films with a native (without motion interpolation) shooting and projection frame rate of 48 or higher, for all or some of its scenes, are included, as are films that received an official post-conversion using technologies such as TrueCut Motion.

  6. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    The advantage is reduced motion blur on sample-and-hold displays such as LCD. There can be side-effects, including the soap opera effect if interpolation is enabled while watching movies (24 fps material). Motion interpolation also adds input lag, which makes it undesirable for interactive activity such as computers and video games. [18]

  7. Asynchronous reprojection - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_reprojection

    Reprojection involves the headset's driver taking one or multiple previously rendered frames and using newer motion information from the headset's sensors to extrapolate (often referred to as "reprojecting" or "warping") the previous frame into a prediction of what a normally rendered frame would look like. [2] "Asynchronous" refers to this ...

  8. The best Dutch ovens of 2025, tested by AOL

    www.aol.com/lifestyle/best-dutch-ovens-190855583...

    There are a wide range of Dutch ovens out there today, and they vary in size, material, and price. To help you find the best option to add to your kitchen, we spent months testing a total of 10 ...

  9. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [4] The function depends on three parameters, the input x, the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.