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  2. Sorry! (game) - Wikipedia

    en.wikipedia.org/wiki/Sorry!_(game)

    In short, fire gives a pawn the ability to move ahead quickly before the player's turn, and ice stops a pawn from being moved (or removed from play) at all. [8] Furthermore, each player only has three pawns. A pawn can be moved out from Start upon any positive number card. A Sorry! card gives the alternative option of moving forward 4 spaces ...

  3. Tock - Wikipedia

    en.wikipedia.org/wiki/Tock

    A traditional Tock board. Tock (also known as Tuck in some English parts of Quebec and Atlantic Canada, and Pock in some parts of Alberta) is a board game, similar to Ludo, Aggravation or Sorry!, in which players race their four tokens (or marbles) around the game board from start to finish—the objective being to be the first to take all of one's tokens "home".

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  5. Sorry! (video game) - Wikipedia

    en.wikipedia.org/wiki/Sorry!_(video_game)

    Rules are identical to normal play; however there are some options for "house rules", such as being allowed to bump teammates. Both the Classic (playing cards drawn) and Strategy (playing cards from hand) games are available. In addition to normal play, the game provides an extra deck of cards called Way Sorry!. Along with the 45 standard cards ...

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    www.aol.com/games/play/aol-inc/ice-breakers

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  7. Browse and play any of the 40+ online card games for free against the AI or against your friends. Enjoy classic card games such as Hearts, Gin Rummy, Pinochle and more.

  8. Iron Crown Enterprises - Wikipedia

    en.wikipedia.org/wiki/Iron_Crown_Enterprises

    Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980.Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the Rolemaster rules system, and its science-fiction equivalent, Space Master, have been the foundation of ICE's business.

  9. Dummy rummy - Wikipedia

    en.wikipedia.org/wiki/Dummy_rummy

    That player must also check if any others want it left of the one whose turn it is until no players want it that will go before them. Any player may cut in at any time between a meld and the next players draw up to two times. If they lose count none=11 cards; one=14 cards; and 2 cut ins=17 cards. [citation needed]