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  2. Dynamic dispatch - Wikipedia

    en.wikipedia.org/wiki/Dynamic_dispatch

    When the program calls StoreRecord on the object, something needs to choose which behavior gets enacted. If one thinks of OOP as sending messages to objects, then in this example the program sends a StoreRecord message to an object of unknown type, leaving it to the run-time support system to dispatch the message to the right object. The object ...

  3. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    This effectively implements double dispatch. For languages whose object systems support multiple dispatch, not only single dispatch, such as Common Lisp or C# via the Dynamic Language Runtime (DLR), implementation of the visitor pattern is greatly simplified (a.k.a. Dynamic Visitor) by allowing use of simple function overloading to cover all ...

  4. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch is used much more heavily in Julia, where multiple dispatch was a central design concept from the origin of the language: collecting the same statistics as Muschevici on the average number of methods per generic function, it was found that the Julia standard library uses more than double the amount of overloading than in the ...

  5. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    The select and poll system calls allow a set of file descriptors to be monitored for a change of state, e.g. when data becomes available to be read. For example, consider a program that reads from a continuously updated file and displays its contents in the X Window System , which communicates with clients over a socket (either Unix domain or ...

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Sample Code: An illustration of how the pattern can be used in a programming language. Known Uses: Examples of real usages of the pattern. Related Patterns: Other patterns that have some relationship with the pattern; discussion of the differences between the pattern and similar patterns.

  7. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...

  8. Predicate dispatch - Wikipedia

    en.wikipedia.org/wiki/Predicate_dispatch

    In computer programming, predicate dispatch is a generalisation of multiple dispatch ("multimethods") that allows the method to call to be selected at runtime based on arbitrary decidable logical predicates and/or pattern matching attached to a method declaration.

  9. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.