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World of Tanks (WoT) is an armoured warfare-themed multiplayer online game developed by Wargaming, featuring 20th century (1910s–1970s) era combat vehicles. [1] It is built upon a freemium business model where the game is free-to-play, but participants also have the option of paying a fee for use of "premium" features.
Wargaming was founded by Victor Kislyi in Minsk on 2 August 1998, [3] intending the company as a developer of strategy video games. [4] The company's first project was DBA Online—the digital version of a miniature tabletop rule set De Bellis Antiquitatis—launched in 2000.
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Players took control of new planes belonging to the "Republic of Air Pirates" faction. [37] Warfare 2077 was a futuristic game mode that took place on the "Launch Facility" map and allowed the players to take control of futuristic tanks and unmanned aerial vehicles, teasing the September 2022 addition of drones to the game. [38]
Natus Vincere (Latin for "born to win"), [1] commonly referred as abbreviated name NAVI (formerly Na`Vi), is a Ukrainian esports organization based in Kyiv.Founded in 2009, the organization has teams and players competing in various games, such as Counter-Strike 2, Dota 2, FIFA, Brawl Stars, World of Tanks, Paladins, PlayerUnknown's Battlegrounds, Clash of Clans, Apex Legends, Rainbow Six ...
The players alternate taking the number of actions specified by the scenario, typically three actions each. An action is usually moving or firing a unit (or both) or activating a Strategy card, for example. During these actions, tanks can be lightly damaged, heavily damaged or destroyed. Squads can be disrupted, pinned, weakened, or wiped out.
BZFlag (an abbreviation for Battle Zone capture the Flag) is an online multiplayer free and open-source tank game. In the game of BZFlag, players drive around tanks, viewed from a first-person view, in a server-defined world (also known as a "map"), which can be modified.
A world map is a map of most or all of the surface of Earth. World maps, because of their scale, must deal with the problem of projection. Maps rendered in two dimensions by necessity distort the display of the three-dimensional surface of the Earth. While this is true of any map, these distortions reach extremes in a world map.