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[10] [9] Street Fighter II shifted the arcade competitive dynamic from achieving personal-best high scores to head-to-head competition, including large groups. [8] Street Fighter II became the best-selling game since the golden age of arcade video games. By 1994, it had been played by an estimated 25 million people in the United States alone.
Street Fighter II Turbo, Street Fighter II – Hyper Fighting (PlayStation 2 – part of Capcom Classics Collection Vol. 1) Street Fighter II: Hyper Fighting (Sega Saturn – part of Capcom Generation Vol. 5: Fighters, Japanese release) Street Fighter II: Hyper Fighting (Xbox 360 – downloadable through Xbox Live Arcade, Released August 2, 2006)
The Street Fighter II Image Album was the No. 1 Best Album in the same issue, with the Drama CD version of Street Fighter II tied for No. 7 with the soundtrack for Star Blade. The List of Best Characters was not dominated by Street Fighter II characters this time, with the only character at the Top Ten being Chun-Li at No. 3. [64]
Street Fighter II Turbo: Hyper Fighting [a] [5] [6] [7] is a 1992 fighting game developed and published by Capcom for arcades.It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game.
The CP System II (CPシステムII, CP shisutemu 2), also known as Capcom Play System 2 [2] or CPS-2, is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System , CP System Dash and Capcom Power System Changer arcade hardware and was succeeded by the CP System III ...
Main Menu. Health. Health
The Super NES version of Super Street Fighter II, released on June 25, 1994 in Japan, and during the same month in North America and Europe, is the third Street Fighter game released for the console, following the original Street Fighter II and Street Fighter II Turbo (a clone [clarification needed] of Hyper Fighting from the Arcade).
Two different arcade cabinets were sold for the game: a "Regular" version (which was sold as a cocktail cabinet in Japan and as an upright overseas) with the same six-button configuration later used in the Street Fighter II and the deluxe cabinet with two pressure-sensitive rubber pads, that determine the strength and speed of attacks.