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  2. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  3. Euphoria - Wikipedia

    en.wikipedia.org/wiki/Euphoria

    Euphoria (/ juː ˈ f ɔːr i ə / ⓘ yoo-FOR-ee-ə) is the experience (or affect) of pleasure or excitement and intense feelings of well-being and happiness. [1] [2] Certain natural rewards and social activities, such as aerobic exercise, laughter, listening to or making music and dancing, can induce a state of euphoria.

  4. Glossary of spirituality terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_spirituality_terms

    While the meditation practices themselves vary from school to school, the underlying principle is the investigation of phenomena (Sanskrit: dharmas) as they manifest in the five aggregates namely, matter or form , sensation or feelings , perception , mental formations & consciousness . This process leads to direct experiential perception ...

  5. Motivational salience - Wikipedia

    en.wikipedia.org/wiki/Motivational_salience

    Incentive salience is a cognitive process that grants a "desire" or "want" attribute, which includes a motivational component to a rewarding stimulus. [1] [2] [3] [9] Reward is the attractive and motivational property of a stimulus that induces appetitive behavior – also known as approach behavior – and consummatory behavior. [3]

  6. Flow (psychology) - Wikipedia

    en.wikipedia.org/wiki/Flow_(psychology)

    Concentrating on a task, one aspect of flow. Flow in positive psychology, also known colloquially as being in the zone or locked in, is the mental state in which a person performing some activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity.

  7. Pleasure - Wikipedia

    en.wikipedia.org/wiki/Pleasure

    Pleasure is a component of reward, but not all rewards are pleasurable (e.g., money does not elicit pleasure unless this response is conditioned). [69] Stimuli that are naturally pleasurable, and therefore attractive, are known as intrinsic rewards , whereas stimuli that are attractive and motivate approach behavior, but are not inherently ...

  8. Reinforcement - Wikipedia

    en.wikipedia.org/wiki/Reinforcement

    The brain's reward system assigns it incentive salience (i.e., it is "wanted" or "desired"), [31] [32] [33] so as an addiction develops, deprivation of the drug leads to craving. In addition, stimuli associated with drug use – e.g., the sight of a syringe, and the location of use – become associated with the intense reinforcement induced by ...

  9. Brain stimulation reward - Wikipedia

    en.wikipedia.org/wiki/Brain_stimulation_reward

    Investigation of the brain reward circuitry reveals that it consists of a distributed, multi-synaptic circuit that determines both BSR and natural reward function. [1] The natural drives that motivate and shape behavior reach the reward circuitry trans-synaptically through the peripheral senses of sight, sound, taste, smell, or touch.