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The Xbox 360 port of Attack of the Movies 3D uniquely has built-in support for mounted-light-gun controllers with how it calculates position rather than velocity from joystick inputs. This feature was never fully realized however as no light-gun peripheral was ever released for the platform that mimicked joystick inputs this way.
The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...
Microsoft continued to update the list of Xbox games that were compatible with Xbox 360 until November 2007 when the list was finalized. Microsoft later launched the Xbox Originals program on December 7, 2007, where select backward compatible Xbox games could be purchased digitally on Xbox 360 consoles with the program ending less than two ...
Xbox Controller S: Xbox: Connectivity: Xbox controller port, 2 Memory Unit slots Input: 2 analog triggers, 2 clickable analog sticks (offset), 2 digital buttons, 6 pressure-sensitive buttons, D-pad: 2002 Xbox 360 controller: Xbox 360: Connectivity: USB, wireless (proprietary 2.4 GHz protocol), 2.5 mm headset jack
XInput, [6] a legacy [7] API for "next generation" controllers, was introduced in December 2005 alongside the launch of the Xbox 360.This specification provided support for Xbox 360 controllers in Windows XP SP1 and subsequent operating systems, and is described by Microsoft as being easier to program for and requiring less setup than DirectInput.
Xbox 360 and Xbox One controllers are officially supported on Windows with Microsoft-supplied drivers; a dongle can be used to connect them wirelessly, or the controller can be connected directly to the computer over USB (wired versions of Xbox 360 controllers were marketed by Microsoft as PC gamepads, while the Xbox One controller can be ...
The Xbox One controller retains roughly the same layout as the Xbox 360 controller, including four main face buttons, two shoulder bumpers, two analog triggers, two analog sticks and a digital D-pad. The Start and Back buttons are replaced by Menu and View buttons, while the Guide button, now officially called the Xbox button (whereas this was ...
Controller: Xbox 360 controller (up to 4; any combination of wired or wireless) Xbox 360 Wireless Racing Wheel; Big Button Controller/Scene It Trivia Controller (up to 8) Xbox Live Vision Camera; Xbox 360 Universal Media Remote; Kinect Motion sensor; Sixaxis/DualShock 3 controller (up to 7 via Bluetooth or USB) PSP or PS Vita via Wi-Fi * or USB ...