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The first chat fiction platform, Hooked, was created by Prerna Gupta and Parag Chordia, who were writing a novel and decided to do A/B testing to gauge reader preferences. . They found that most of their target audience of teenagers failed to finish 1,000-word excerpts of best-selling young-adult novels, but read through stories of the same length written as text message conversations.
By mid-2016, the app had 700 stories written by professional authors and 9,000 stories written by users. [10] Hooked had 1.8 million downloads by 2016 [7] and 20 million download as of 2017, which generated $6.5 million in revenue. [12] The response to Hooked prompted others to create similar text-message based short story apps, like Yarn and ...
If you’re working on your computer or don’t want to use your thumbs to message, send messages straight from your PC or Mac. ... When you have a long story to tell but no time for a phone call ...
Text messaging, or simply texting, is the act of composing and sending electronic messages, typically consisting of alphabetic and numeric characters, between two or more users of mobile phones, tablet computers, smartwatches, desktops/laptops, or another type of compatible computer. Text messages may be sent over a cellular network or may also ...
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
"Jokester" is a science fiction short story by American writer Isaac Asimov. It first appeared in the December 1956 issue of Infinity Science Fiction, and was reprinted in the collections Earth Is Room Enough (1957) and Robot Dreams (1986). It is one of a loosely connected series of stories concerning a fictional computer called Multivac.
Comparison of user features of messaging platforms refers to a comparison of all the various user features of various electronic instant messaging platforms. This includes a wide variety of resources; it includes standalone apps, platforms within websites, computer software, and various internal functions available on specific devices, such as iMessage for iPhones.
The story is written as a reflection diary of the interconnected memories of childhood, adolescence, and adulthood. It consists of an associated multi-modal collection of nodes including linked text, still and moving images, manipulable images, animations, and sound clips. It won the Electronic Literature Organization award.
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