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  2. Townscaper - Wikipedia

    en.wikipedia.org/wiki/Townscaper

    Townscaper was developed by Swedish [9] [better source needed] developer Oskar Stålberg, who previously worked on Bad North.Stålberg gave a talk at the IndieCade Europe 2019 event during development, showcasing some of the game's features, including terrain generation and procedural building design.

  3. Terragen - Wikipedia

    en.wikipedia.org/wiki/Terragen

    The "final" build was released on April 23, 2009, and more updates, including feature modules, are expected to be released later. [5] Planetside released Terragen 3 in August 2013. [6] Version 3.1 was released in February 2014. Version 4 was released in 2016.

  4. Build the Earth - Wikipedia

    en.wikipedia.org/wiki/Build_the_Earth

    Aerial render of the Build The Earth project on a modified Airocean World Map. Build the Earth was created by YouTuber PippenFTS in March 2020 as a collaborative effort to recreate Earth in the video game Minecraft. [1] During the COVID-19 lockdowns, the server aimed to provide players with the opportunity to virtually experience and construct ...

  5. Social City: Cornfield Terrain lets players build a ... - AOL

    www.aol.com/2010/10/25/social-city-cornfield...

    After creating a full-blown Halloween theme park with all of the recent additions to Social City, how could you forget the cornfield maze? Playdom just added this new terrain item to the game that ...

  6. Worldbuilding - Wikipedia

    en.wikipedia.org/wiki/Worldbuilding

    Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. [1] Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. [2]

  7. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    Scenery generation is used in most 3D based video-games. These typically use either custom or purchased engines that contain their own scenery generators. For some games they tend to use a procedurally generated terrain. These typically use a form of height mapping and use of Perlin noise. This will create a grid that with one point in a 2D ...

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