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The ideas in the problem frames approach have been generalized into the concepts of problem-oriented development (POD) and problem-oriented engineering (POE), of which problem-oriented software engineering (POSE) is a particular sub-category. The first International Workshop on Problem-Oriented Development was held in June 2009.
Software engineering is a field within computer science focused on designing, developing, testing, and maintaining of software applications.It involves applying engineering principles and computer programming expertise to develop software systems that meet user needs.
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...
Knowledge Engineering is a field of computer science which offers a significant body of work on problem-solving methods. Problem-solving methods are patterns of reasoning that are applied to solve specific problems. [3] The work on problem abstractions within knowledge engineering can therefore provide a basis for research in software engineering.
In software engineering, rubber duck debugging (or rubberducking) is a method of debugging code by articulating a problem in spoken or written natural language. The name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it ...
The fundamental theorem of software engineering (FTSE) is a term originated by Andrew Koenig to describe a remark by Butler Lampson [1] attributed to David J. Wheeler: [2] "We can solve any problem by introducing an extra level of indirection."
According to the authors of Design Patterns, there are two key elements to an anti-pattern that distinguish it from a bad habit, bad practice, or bad idea: . The anti-pattern is a commonly-used process, structure or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than good ones.
No Silver Bullet—Essence and Accident in Software Engineering" is a widely discussed paper on software engineering written by Turing Award winner Fred Brooks in 1986. [1] Brooks argues that "there is no single development, in either technology or management technique, which by itself promises even one order of magnitude [tenfold] improvement ...