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A virtual crash test dummy. A virtual human (or digital human) [1] is a software fictional character or human being.Virtual human have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing industry, telecommunications ...
Avatar (computing) In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons, or possibly "picture icons"). Alternatively, an ...
The Virtual Physiological Human (VPH) is a European initiative that focuses on a methodological and technological framework that, once established, will enable collaborative investigation of the human body as a single complex system. [1][2] The collective framework will make it possible to share resources and observations formed by institutions ...
A virtual body is the state of being when inhabiting virtual reality or a virtual environment. [1] A person connected to the internet is considered not only physically in the space in front of the computer but also virtually represented, with the opportunity to interact, in cyberspace. This indicates the potential for the body to simultaneously ...
3-D Body Adventure is a 1994 educational video game developed by Knowledge Adventure and published by Levande Böcker i Norden for MS-DOS, Mac OS, Microsoft Windows.. In 2014, Jordan Freeman Group, a subsidiary of ZOOM, officially released the title amongst other Knowledge Adventure titles, having secured the exclusive rights to upgrade and re-release the company's back-catalog to play on ...
Boneworks is a 2019 first-person shooter game developed and published by Stress Level Zero. The game is designed to be entirely physics-based, with the player controlling a full virtual body that responds not just to the player's real-world input but also to obstructions in the game world. In Boneworks, players take on the role of Arthur Ford ...
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