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My Japanese Coach is a video game for the Nintendo DS and iOS developed by American company Sensory Sweep Studios and published by Ubisoft. As an installment of the My Coach series, the game teaches Japanese through a series of lessons and games. It was released on October 14, 2008.
Two-ten-jack (Tsū-ten-jakku) - a Japanese trick-taking card game. Uta-garuta - a kind of karuta (another name: Hyakunin Isshu) Tile games.
Success requires knowledge of Japanese mythology and folklore as players attempt to collect cards that match clues read by a referee. The player who accumulates the most cards by the end of the game wins. Obake karuta is an early example of the common Japanese fascination with classifying monsters and creating new ones. The game is one of the ...
Unlike the first game in the series, the core focus of this video game is on addition (たしざん). More advanced versions of subtraction (ひきざん) and multiplication (かけざん) are also included to teach all four basic functions of arithmetics. Intended to be an educational video game, there is little variety to this video game.
List of Japanese games may refer to: List of traditional Japanese games; List of Japanese board games; See also. Category:Video games developed in Japan
Kemari (蹴鞠) is an athletic game that was popular in Japan during the Heian (794–1185) and Kamakura period (1185–1333). It resembles a game of keepie uppie or hacky sack. The game was popular in Kyoto, the capital, and the surrounding Kinki (Kansai region), and over time it spread from the aristocracy to the samurai class and chōnin class.
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Risk and deduction game: Coup: Gomoku (五目並べ, gomokunarabe) circa 850: Traditional: 2: Strategic abstract game played with Go pieces on a Renju board (15×15), goal to reach five in a row: Renju, Four in a row: Jinsei Game (人生ゲーム, jin-sei gēmu) 1967: Takara? Japanese adaption of The Game of Life: The Game of Life: Machi Koro ...