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  2. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  3. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    As each instruction took 20 cycles, it had an instruction rate of 5 kHz. The first commercial PC, the Altair 8800 (by MITS), used an Intel 8080 CPU with a clock rate of 2 MHz (2 million cycles per second). The original IBM PC (c. 1981) had a clock rate of 4.77 MHz (4,772,727 cycles

  4. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    The number of instructions per second is an approximate indicator of the likely performance of the processor. The number of instructions executed per clock is not a constant for a given processor; it depends on how the particular software being run interacts with the processor, and indeed the entire machine, particularly the memory hierarchy.

  5. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    The term is commonly used in association with a metric prefix (k, M, G, T, P, or E) to form kilo instructions per second (kIPS), mega instructions per second (MIPS), giga instructions per second (GIPS) and so on.

  6. Iron law of processor performance - Wikipedia

    en.wikipedia.org/wiki/Iron_law_of_processor...

    Generally speaking, however, complex instructions inflate the number of clock cycles per instruction because they must be decoded into simpler micro-operations actually performed by the hardware. After converting X86 binary to the micro-operations used internally, the total number of operations is close to what is produced for a comparable RISC ...

  7. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    Then during the cycle, the instruction is read out of instruction memory, and at the same time, a calculation is done to determine the next PC. The next PC is calculated by incrementing the PC by 4, and by choosing whether to take that as the next PC or to take the result of a branch/jump calculation as the next PC.

  8. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    Performance engineering within systems engineering encompasses the set of roles, skills, activities, practices, tools, and deliverables applied at every phase of the systems development life cycle which ensures that a solution will be designed, implemented, and operationally supported to meet the performance requirements defined for the solution.

  9. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.