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Cyberpunk 2077 is a 2020 action role-playing game developed by the Polish studio CD Projekt Red and published by CD Projekt. Based on Mike Pondsmith's Cyberpunk tabletop game series, the plot is set in the fictional metropolis of Night City, California, within the dystopian Cyberpunk universe.
Cyberpunk 2077: Phantom Liberty (Polish: Cyberpunk 2077: Widmo WolnoĆci) is a 2023 expansion pack for the 2020 video game Cyberpunk 2077 developed by CD Projekt RED. The expansion introduces a new district to the game's open world , as well as a new quest line .
Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the cyberpunk genre after which it is named.
Cyberpunk 2013: R. Talsorian Games: 1988 An alternate cyberpunk version of the USA, specifically in 2013 Out of print and superseded by Cyberpunk 2020: Cyberpunk 2020: R. Talsorian Games: 1990 An alternate cyberpunk version of the USA, specifically in 2020 Cyberpunk RED: R. Talsorian Games: 2020 A sequel to Cyberpunk 2020 and prequel to ...
Cyberpunk, by Mike Pondsmith (boxed set) (1988) [CP3001] - Includes View from the Edge (core rules booklet), Friday Night Firefight (combat rules booklet), and Welcome to Night City (gameworld sourcebook booklet) Hardwired, by Walter Jon Williams (1989) [CP3201] - Sourcebook about the novel Hardwired by Walter Jon Williams.
Solo of Fortune is a 1989 role-playing game supplement published by R. Talsorian Games for Cyberpunk.
Women in combat refers to female military personnel assigned to combat positions. The role of women in the military has varied across the world’s major countries throughout history with several views for and against women in combat. Over time countries have generally become more accepting of women fulfilling combat roles.
Cyberpunk is nonetheless regarded as a successful genre, as it ensnared many new readers and provided the sort of movement that postmodern literary critics found alluring. Furthermore, author David Brin argues, cyberpunk made science fiction more attractive and profitable for mainstream media and the visual arts in general. [8]