Search results
Results From The WOW.Com Content Network
The Chubb illusion is similar to another visual illusion, the contrast effect.The contrast effect is an illusion in which the perceived brightness or luminance of an identical central visual target form on a larger uniform background varies to the test subject depending on the ratio of the central form's luminance to that of its background. [4]
Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?
A sequel, Dragon Slayer: The Legend of Heroes II, was released in 1992, but never saw an official English release. Subsequent The Legend of Heroes games dropped their association with the Dragon Slayer series. In contrast to the action-oriented gameplay of most other Dragon Slayer titles, both The Legend of Heroes titles use turn-based combat.
A Dragon Slayer: The Legend of Heroes Barcode Battler card set was also released by Epoch Co. in 1992. The PC Engine version was released in the United States for the TurboGrafx-CD and was the only game in the series released in the US until The Legend of Heroes: A Tear of Vermillion , the PlayStation Portable remake .
Saint George slaying the dragon, as depicted by Paolo Uccello, c. 1470. A dragonslayer is a person or being that slays dragons.Dragonslayers and the creatures they hunt have been popular in traditional stories from around the world: they are a type of story classified as type 300 in the Aarne–Thompson classification system. [1]
Contrast is the difference in luminance or color that makes an object (or its representation in an image or display) visible against a background of different luminance or color. [1] The human visual system is more sensitive to contrast than to absolute luminance; thus, we can perceive the world similarly despite significant changes in ...
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.