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  2. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Timing diagram over one revolution for angle, angular velocity, angular acceleration, and angular jerk. Consider a rigid body rotating about a fixed axis in an inertial reference frame. If its angular position as a function of time is θ(t), the angular velocity, acceleration, and jerk can be expressed as follows:

  3. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  4. Time derivative - Wikipedia

    en.wikipedia.org/wiki/Time_derivative

    Many other fundamental quantities in science are time derivatives of one another: force is the time derivative of momentum; power is the time derivative of energy; electric current is the time derivative of electric charge; and so on. A common occurrence in physics is the time derivative of a vector, such as velocity or displacement. In dealing ...

  5. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...

  6. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    The positions and velocities of the bodies can be stored in variables within a computer's memory; Newton's laws are used to calculate how the velocities will change over a short interval of time, and knowing the velocities, the changes of position over that time interval can be computed.

  7. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    If the velocity or positions change non-linearly over time, such as in the example shown in the figure, then differentiation provides the correct solution. Differentiation reduces the time-spans used above to be extremely small ( infinitesimal ) and gives a velocity or acceleration at each point on the graph rather than between a start and end ...

  8. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    In some applications the average velocity of an object might be needed, that is to say, the constant velocity that would provide the same resultant displacement as a variable velocity in the same time interval, v(t), over some time period Δt. Average velocity can be calculated as: [6] [7]

  9. Acceleration - Wikipedia

    en.wikipedia.org/wiki/Acceleration

    Acceleration is the rate of change of velocity. At any point on a trajectory, the magnitude of the acceleration is given by the rate of change of velocity in both magnitude and direction at that point. The true acceleration at time t is found in the limit as time interval Δt → 0 of Δv/Δt.