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Frame rate, most commonly expressed in frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.
A sensitivity converter is the preferred tool that FPS gamers use to translate correctly the rotational movements between different mice and between different games. Calculating the conversion values manually is also possible but it is more time-consuming and requires performing complex mathematical calculations, while using a sensitivity ...
To convert 24 frame/s film to 29.97 frame/s (presented as 59.94 interlaced fields per second) NTSC, a process called "3:2 pulldown" is used, in which every other film frame is duplicated across an additional interlaced field to achieve a framerate of 23.976 (the audio is slowed imperceptibly from the 24 frame/s source to match). This produces ...
Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...
Sensitivity value. Sensitivity priority automatic exposure mode, where the photographer sets the ISO sensitivity and the AE firmware sets the aperture or shutter speed. TC Teleconverter. A lens accessory that fits between the lens and camera body and extends the focal length of the lens, often by 1.4x or 2x, at the cost of reduced light ...
This increase in picture speed has traditionally been accompanied by a similar increase in the pitch and tempo of the audio. More recently, frame-blending has been used to convert 24 FPS video to 25 FPS without altering its speed. Film shot for television in regions that use 25-fps television standards can be handled in either of two ways:
A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment.
Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.