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Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor ...
The foot per second (plural feet per second) is a unit of both speed (scalar) and velocity (vector quantity, which includes direction). [1] It expresses the distance in feet (ft) traveled or displaced, divided by the time in seconds (s). [2]
The 1929 "International Critical Tables" gives in the symbols and systems fpse = FPS electrostatic system and fpsm = FPS electromagnetic system. Under the conversions for charge, the following are given. The CRC Handbook of Chemistry and Physics 1979 (Edition 60), also lists fpse and fpsm as standard abbreviations. Electromagnetic FPS (EMU, stat-)
A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment.
Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...
The rate of 120 was chosen as the least common multiple of 24 fps (cinema) and 30 fps (NTSC TV), and allows for less distortion when movies are viewed due to the elimination of telecine (3:2 pulldown). For PAL at 25 fps, 100 or 200 Hz is used as a fractional compromise of the least common multiple of 600 (24 × 25).
The process of transferring 24 frame/s video at 25 frame/s rates is also the most common method for ingesting 24p film rushes into a non-linear editor.The resulting 25 frame/s video can then be transferred into a non-linear editing system at 25 frame/s, maintaining the 1:1 frame correspondence between film frames and video frames.
Uncompressed video is digital video that either has never been compressed or was generated by decompressing previously compressed digital video. It is commonly used by video cameras, video monitors, video recording devices (including general-purpose computers), and in video processors that perform functions such as image resizing, image rotation, deinterlacing, and text and graphics overlay.