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In Half-Life 2: Raising the Bar, he professed that he was glad his final choice was Black Mesa Research Facility, rather than "Black Butte". Black Mesa's themes of science and horror were partially inspired by " The Borderland ", an episode of The Outer Limits that focused on a team of scientists who manipulated magnetic fields to enter the ...
Valve announced Half-Life 2 at E3 2003 with a release date of September of that year. They failed to meet the release date, leading to fan backlash. In October, the unfinished source code was published online, leading to more backlash and damage to the team's morale. Half-Life 2 was released on Steam on
Raising the Bar, a 2018 album by Terri Clark; FIRST Frenzy: Raising the Bar, the 2004 game for the FIRST Robotics Competition; Half-Life 2: Raising the Bar, a 2004 coffee table book published by Prima Games "Raise the Bar", a song by Australian pop singer Bonnie Anderson
In the Half-Life saga, Gordon Freeman is a silent protagonist who, despite lacking formal weapon training, survives a chaotic inter-dimensional incident at the Black Mesa Research Facility. In Half-Life 2, after being kept in stasis for nearly two decades, Freeman battles the Combine Empire to liberate Earth. He gains legendary status and ...
Half-Life 2#Development To a section : This is a redirect from a topic that does not have its own page to a section of a page on the subject. For redirects to embedded anchors on a page, use {{ R to anchor }} instead .
A major theme in Old Man Murray criticism was the accusation that many new games failed to add any original ideas to the medium. Gabe Newell, CEO of Valve, cited the opinion of Old Man Murray as a factor when designing the popular and iconoclastic Half-Life.
Gordon Freeman, PhD, is the silent protagonist of the Half-Life series and the playable character in Half-Life and all games in the Half-Life 2 series. He is a theoretical physicist and holds a PhD from MIT in that field. At the time of Half-Life, he works at Black Mesa Research Facility, a facility in New Mexico, conducting nuclear and ...
In December 2008, Valve announced that the two main Half-Life games had sold 15.8 million units in retail (9.3m for the first, 6.5m for the second), while the Half-Life expansions [85] had sold 1.9 million (Opposing Force: 1.1 million, Blue Shift: 800,000) and Half-Life 2 expansions 1.4 million units (all for Episode One) by the end of November ...