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  2. final (Java) - Wikipedia

    en.wikipedia.org/wiki/Final_(Java)

    final (Java) In the Java programming language, the final keyword is used in several contexts to define an entity that can only be assigned once. Once a final variable has been assigned, it always contains the same value. If a final variable holds a reference to an object, then the state of the object may be changed by operations on the object ...

  3. List of Java keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_keywords

    byte. The byte keyword is used to declare a field that can hold an 8-bit signed two's complement integer. [5][6] This keyword is also used to declare that a method returns a value of the primitive type byte. [7][8] case. A statement in the switch block can be labeled with one or more case or default labels.

  4. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language. Note that any referenced "value" refers to a 32-bit int as per the ...

  5. Array (data type) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_type)

    In computer science, array is a data type that represents a collection of elements (values or variables), each selected by one or more indices (identifying keys) that can be computed at run time during program execution. Such a collection is usually called an array variable or array value. [1] By analogy with the mathematical concepts vector ...

  6. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike in C++, in Java there are no global functions or variables, but there are data members which are also regarded as global variables. All code belongs to classes and all values are objects.

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In Object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describes how to solve recurring problems in object-oriented software. [ 1 ]

  8. Forward declaration - Wikipedia

    en.wikipedia.org/wiki/Forward_declaration

    Forward declaration. In computer programming, a forward declaration is a declaration of an identifier (denoting an entity such as a type, a variable, a constant, or a function) for which the programmer has not yet given a complete definition. It is required for a compiler to know certain properties of an identifier (size for memory allocation ...

  9. Dynamic array - Wikipedia

    en.wikipedia.org/wiki/Dynamic_array

    Dynamic arrays overcome a limit of static arrays, which have a fixed capacity that needs to be specified at allocation. A dynamic array is not the same thing as a dynamically allocated array or variable-length array, either of which is an array whose size is fixed when the array is allocated, although a dynamic array may use such a fixed-size ...