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  2. Snap Circuits - Wikipedia

    en.wikipedia.org/wiki/Snap_Circuits

    It later developed educational materials for schools to provide hands-on experience in electronics building. A toy division was created in the late 1990s, and Snap Circuits, first released in 2002, soon grew in popularity. By 2015, Snap Circuits were among Amazon's Top 20 best selling toys.

  3. The 25 Best Educational Games for Kids (That They'll ... - AOL

    www.aol.com/lifestyle/25-best-educational-games...

    Bonus: 5 Great Educational Apps. When you simply have to give into screen time, open up Learning Games For Toddlers and watch them master a variety of alphabet-centric games. Age range: 2-4. Help ...

  4. Buy Now: amazon.com #2 Build And Create With Engino Stem Toys And Let Your Kids Develop Their Engineering And Problem-Solving Skills. Review: "Great quality, not your typical Lego! Excellent ...

  5. GeoSafari - Wikipedia

    en.wikipedia.org/wiki/GeoSafari

    GeoSafari is a product line of technological educational toys, including the GeoSafari electronic teaching aid, GeoSafari Globe, and the Phonics Lab, owned by Educational Insights, Inc. [1] GeoSafari is an electronic self-teaching device created by brothers Burton and Stanley Cutler, who founded Educational Insights, Inc. in 1962. [2]

  6. Osmo (game system) - Wikipedia

    en.wikipedia.org/wiki/Osmo_(Game_System)

    Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.

  7. Watch Your Kids Experiment and Learn With These Editor ... - AOL

    www.aol.com/best-science-kits-kids-213500763.html

    This is the best science for kids who love to tinker—you know, the one who takes things apart and puts them back together. There are 26 model-building exercises to create six basic machines ...