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The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one square directly forward, it may move two squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second rank. The white pawns start on a2 ...
The first known publication of chess rules was in a book by Luis Ramírez de Lucena about 1497, shortly after the movement of the queen, bishop, and pawn were changed to their modern form. [111] Ruy López de Segura gave rules of chess in his 1561 book Libro de la invencion liberal y arte del juego del axedrez. [112]
[2] [3] This is a special case in the rules of chess. The capturing pawn moves to the square that the enemy pawn passed over, as if the enemy pawn had advanced only one square. The rule ensures that a pawn cannot use its two-square move to safely skip past an enemy pawn.
Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. [ 1 ] It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE , [ 2 ] the ...
One old set of chess rules says, "A promoted pawn became a ferz, with the move of the queen." [ citation needed ] In Italy, in the 18th and early 19th centuries, a pawn could be promoted only to a captured piece; if none of the promoting player's non-pawn pieces were captured, the pawn remained inactive until a piece became available, whereupon ...
The move-count started when the request to implement the rule was made (instead of going back to the last capture or pawn move) and a capture or a pawn move did not reset the count. The rules used at the 1883 London tournament reset the count if there was a capture or pawn move, but still started the count when the claim to apply the rule was ...
The touch-move rule in chess specifies that a player, having the move, who deliberately touches a piece [a] on the board must move or capture that piece if it is legal to do so. If it is the player's piece that was touched, it must be moved if the piece has a legal move.
Once pawn moves are exhausted, then the defender runs out of options and is in zugzwang. If the defending rook retreats, then advance the pawn. The defender cannot keep up this strategy. If the defending king sidesteps away from the pawn, the attacking king moves towards the pawn, and forces its advance. The defender will have to give up his rook.