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  2. Third-person effect - Wikipedia

    en.wikipedia.org/wiki/Third-person_effect

    They described this reverse effect, however, only as “something akin to a third person effect” (p.461). [23] Several years later, Cohen and Davis, who found that people tended to overestimate the effect of attack advertisements for disliked candidates on themselves than on others, coined the term “reverse third-person effect” (p.687). [12]

  3. Social distance corollary - Wikipedia

    en.wikipedia.org/wiki/Social_distance_corollary

    Investigating the third-person effect in regard to political identification, Duck, Hogg, and Terry (1995) found that perception of self-other differences in media vulnerability are influenced by the subjectively salient social relationship between self and other, and are governed by motivational needs, such as self-esteem, social-identity, and ...

  4. List of effects - Wikipedia

    en.wikipedia.org/wiki/List_of_effects

    Thermal Hall effect (condensed matter) (Hall effect) (superconductivity) Third-person effect (media studies) Thorpe–Ingold effect (chemical kinetics) (organic chemistry) Threshold effect (particle physics) (physics) (renormalization group) Tinkerbell effect (sociology) Tocqueville effect (sociology)

  5. Third person - Wikipedia

    en.wikipedia.org/wiki/Third_person

    Third-person view, a point of view in video games where the camera is positioned above the player character or characters; Third-person (video games), a graphical perspective used in video games Third-person shooter, a genre of 3D shooters with a third-person point of view; The Third Person, a graphic novel by Emma Grove; Third Person (band), a ...

  6. Illeism - Wikipedia

    en.wikipedia.org/wiki/Illeism

    Psychological studies show that thinking and speaking of oneself in the third person increases wisdom and has a positive effect on one's mental state because an individual who does so is more intellectually humble, more capable of empathy and understanding the perspectives of others, and is able to distance themself emotionally from their problems.

  7. Third-person (video games) - Wikipedia

    en.wikipedia.org/wiki/Third-person_(video_games)

    In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games .

  8. Steve (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Steve_(Minecraft)

    Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the original 2009 Java-based version, Steve is the first of nine default player character skins available for players of contemporary versions of Minecraft.

  9. Third man factor - Wikipedia

    en.wikipedia.org/wiki/Third_man_factor

    It is the reference to "the third" in this poem that has given this phenomenon its name (when it could occur to even a single person in danger). In recent years, well-known adventurers like climber Reinhold Messner and polar explorers Peter Hillary and Ann Bancroft have reported experiencing the phenomenon.