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  2. Why Apple Inc Blocked Steam’s iPhone Gaming App - AOL

    www.aol.com/news/why-apple-inc-blocked-steam...

    Apple Inc. (NASDAQ:AAPL) helped to upend the mobile gaming industry with the App Store and the iPhone, and now makes gaming capability a key part of every new iPhone unveiling. So when PC gaming ...

  3. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Any Steam user can sign up to be an Explorer and be asked to look at under-performing games on the service to either vouch that the game is truly original or if it is an example of a "fake game", at which point Valve can take action to remove the game.

  4. List of review-bombing incidents - Wikipedia

    en.wikipedia.org/wiki/List_of_review-bombing...

    [8] [5] That same month, Steam users review bombed Sonic Mania in protest of its use of Denuvo DRM, which was not disclosed by Sega on the game's store page on launch day. Sega responded by claiming the 'offline play bug' had been patched, and a Denuvo warning was added to the game's Steam page. [9]

  5. Valve Anti-Cheat - Wikipedia

    en.wikipedia.org/wiki/Valve_Anti-Cheat

    Valve Anti-Cheat (VAC) is an anti-cheat tool developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002.. When the software detects a cheat on a player's system, it will ban them in the future, possibly days or weeks after the original detection. [1]

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  9. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...