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  2. Shadow Complex - Wikipedia

    en.wikipedia.org/wiki/Shadow_Complex

    Shadow Complex uses a 2.5D design, with the player moving about levels like a side-scrolling video game but required to dispatch enemies in three dimensions.. Shadow Complex is presented in 2.5D format; the game world is three-dimensional, but the player can only move in two dimensions, simulating the environment of a side-scrolling video game.

  3. Template:Unreal series - Wikipedia

    en.wikipedia.org/wiki/Template:Unreal_series

    This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible. To change this template's initial visibility, the |state= parameter may be used:

  4. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move ...

  5. Jazz Jackrabbit 2 - Wikipedia

    en.wikipedia.org/wiki/Jazz_Jackrabbit_2

    Jazz Jackrabbit 2 is a 1998 platform game produced by Epic MegaGames.It was released for Windows, and later for Macintosh.Like the first game, Jazz Jackrabbit, Jazz Jackrabbit 2 is a side-scrolling platform game but features additional multiplayer options, including the ability to play over a LAN or the Internet.

  6. Adaptive tile refresh - Wikipedia

    en.wikipedia.org/wiki/Adaptive_tile_refresh

    Adaptive tile refresh is a computer graphics technique for side-scrolling video games.It was most famously used by id Software's John Carmack in games such as Commander Keen to compensate for the poor graphics performance of PCs in the early 1990s.

  7. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    The engine they had developed for the side-scrolling racing game Excitebike (1984) was later employed for the scrolling platformer Super Mario Bros. (1985). This had the effect of allowing Mario to smoothly accelerate from a walk to a run, rather than move at a constant speed like in earlier platformers. [7]

  8. Yoshi's Crafted World - Wikipedia

    en.wikipedia.org/wiki/Yoshi's_Crafted_World

    The game is a side-scrolling platformer where 3D characters are moved on a 2.5D plane.The player is also able to move and interact in a third dimension, with travel forwards and backwards enabled in sections of levels, and the ability to throw eggs at scenery and other elements of the foreground and background. [3]

  9. Choplifter HD - Wikipedia

    en.wikipedia.org/wiki/Choplifter_HD

    Players take on the role of a helicopter pilot for an elite rescue squad known as Coordinated Helicopter Operations, Preservation and Rescue (C.H.O.P.R.). [4] The game retains the same basic objectives as the original Choplifter, including the classic side-scrolling gameplay, but now features 3D polygonal graphics.