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A conversation amongst participants in a 1972 cross-cultural youth convention. Dialogue (sometimes spelled dialog in American English) [1] is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange.
Conversation games are games that require only conversational ability. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation. Their popularity has gained in part due to the hip hop culture and TV shows like Wild 'N Out and Yo Momma. Below are some ...
Pastebin.com is a text storage site. It was created on September 3, 2002 by Paul Dixon, and reached 1 million active pastes (excluding spam and expired pastes) eight years later, in 2010. It was created on September 3, 2002 by Paul Dixon, and reached 1 million active pastes (excluding spam and expired pastes) eight years later, in 2010.
The Funniest Joke in the World" (also "Joke Warfare" and "Killer Joke") is a Monty Python comedy sketch revolving around a joke that is so funny that anyone who reads or hears it promptly dies from laughter. Ernest Scribbler (Michael Palin), a British "manufacturer of jokes", writes the joke on a piece of paper only to die laughing.
Dialogue is usually identified by the use of quotation marks and a dialogue tag, such as 'she said'. [5] "This breakfast is making me sick," George said. 'George said' is the dialogue tag, [6] which is also known as an identifier, an attributive, [7] a speaker attribution, [8] a speech attribution, [9] a dialogue tag, and a tag line. [10]
It was the joke that most people didn't hate. It's so you can look at any one group. You can look at men or women or young or old or Canadians. And there's always a joke that they thought was much, much funnier. But when you pulled the data, you got the average. And that's the average. It's the average joke.
A conversational user interface (CUI) is a user interface for computers that emulates a conversation with a real human. [1] Historically, computers have relied on text-based user interfaces and graphical user interfaces (GUIs) (such as the user pressing a "back" button) to translate the user's desired action into commands the computer understands.
"The punchline is the pivot on which the joke text turns as it signals the shift between the [semantic] scripts necessary to interpret [re-interpret] the joke text." [25] To produce the humour in the verbal joke, the two interpretations (i.e. scripts) need to both be compatible with the joke text and opposite or incompatible with each other. [26]