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  2. Learning curve - Wikipedia

    en.wikipedia.org/wiki/Learning_curve

    A learning curve is a graphical representation of the relationship between how proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the horizontal axis), that is to say, the more someone, groups, companies or industries perform a task, the better their performance at the task.

  3. Learning curve (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Learning_curve_(machine...

    In machine learning (ML), a learning curve (or training curve) is a graphical representation that shows how a model's performance on a training set (and usually a validation set) changes with the number of training iterations (epochs) or the amount of training data. [1]

  4. Organizational learning - Wikipedia

    en.wikipedia.org/wiki/Organizational_learning

    The most common way to measure organizational learning is a learning curve. Learning curves are a relationship showing how as an organization produces more of a product or service, it increases its productivity, efficiency, reliability and/or quality of production with diminishing returns. Learning curves vary due to organizational learning ...

  5. Four stages of competence - Wikipedia

    en.wikipedia.org/wiki/Four_stages_of_competence

    In psychology, the four stages of competence, or the "conscious competence" learning model, relates to the psychological states involved in the process of progressing from incompetence to competence in a skill. People may have several skills, some unrelated to each other, and each skill will typically be at one of the stages at a given time.

  6. File:Learning curve models- Wright, Plateau, Stanford-B ...

    en.wikipedia.org/wiki/File:Learning_curve_models...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  7. Power law of practice - Wikipedia

    en.wikipedia.org/wiki/Power_law_of_practice

    It is an example of the learning curve effect on performance. It was first proposed as a psychological law by Snoddy (1928), [ 1 ] used by Crossman (1959) [ 2 ] in his study of a cigar roller in Cuba, and played an important part in the development of Cognitive Engineering by Card, Moran, & Newell (1983). [ 3 ]

  8. Experience curve effects - Wikipedia

    en.wikipedia.org/wiki/Experience_curve_effects

    An example of experience curve effects: Swanson's law states that solar module prices have dropped about 20% for each doubling of installed capacity. [1] [2]In industry, models of the learning or experience curve effect express the relationship between experience producing a good and the efficiency of that production, specifically, efficiency gains that follow investment in the effort.

  9. Forgetting curve - Wikipedia

    en.wikipedia.org/wiki/Forgetting_curve

    Some learning consultants claim reviewing material in the first 24 hours after learning information is the optimum time to actively recall the content and reset the forgetting curve. [8] Evidence suggests waiting 10–20% of the time towards when the information will be needed is the optimum time for a single review.