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Don Turnbull reviewed Character Chronicle Cards for White Dwarf #3. [2] Turnbull commented: "Very useful for DMs who wish to pre-generate characters and maintain a file as a source of hirelings, new player characters and non-player characters. Of less value for the player who continually has to update information since they are rather small.
Character Chronicle Cards; Character Codex; City State of the Invincible Overlord; City State of the World Emperor; Dragon's Hall; Dungeon Tac Cards; Fantastic Personalities; Fantastic Wilderlands Beyonde; The Fantasy Cartographer's Field Book; The First Fantasy Campaign; Frontier Forts of Kelnore; Judge's Shield; Masters of Mind; The Mines of ...
Guild Wars was noted for being the "first major MMO to adopt a business model not based on monthly subscription fees", [7] its instanced approach to gameplay, [8] and the quality of the graphics and play for computers with low specifications. [9] In April 2009, NCSoft announced that 6 million units of games in the Guild Wars series had been ...
[[Category:Guild Wars user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Guild Wars user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Guild Wars is a multiplayer online action role-playing game developed by ArenaNet, a subsidiary of South Korean game publisher NCSOFT, and released in 2005.As the original installment of the Guild Wars series, its campaign was retroactively titled Prophecies to differentiate it from the content of subsequent releases.
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Guild Wars, retroactively called Guild Wars: Prophecies, is the first in the Guild Wars series. It is an action role-playing game, with competition in both the player versus player (in random matches, teams, tournaments, or guild battles), and player versus environment (in missions, quests, or area exploration) forms. The developers call this ...
Character Codex features art by Jennell Jaquays [a], and was published by Judges Guild in 1979 as a 96-page book. [1]TSR extended Judges Guild's license to include Advanced Dungeons & Dragons in 1978, which allowed Judges Guild to produce many more products in that line, beginning with the Character Codex (1979).