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Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. [1] Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. [2]
A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary society hidden within our earth (like the Wizarding World); a fictional Earth set in the remote past (like Middle-earth) or ...
World of Greyhawk Fantasy Game Setting: 1980: G N Halkeginia: Noboru Yamaguchi: A world whose social structure is similar to that of medieval Europe. The Familiar of Zero: 2004: N A Fictional universe of Harry Potter: J. K. Rowling: The Wizarding World co-exists with and is mainly hidden from the mundane world of the non-magical Muggles.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Limiting discussion is an unusual constraint that pushes against the social norms of the gaming table." Horvath concluded, "Many other games built around or including collaborative cartography have appeared in its wake ... and it is an important part of a growing movement for creating games devoted to the act of world building." [4]
World Tree RPG: High fantasy: the World Tree Padwolf Publishing 2001 Focuses on the culture and social structure of anthropomorph animals and monsters in a surreal setting where the world is a large living tree Yrth: Sword and Sorcery: The Planet YRTH GURPS Fantasy, GURPS Banestorm: Steve Jackson Games 1986-2005 Alternate Earth with multiple ...
Fantasy cartography, fictional map-making, or geofiction is a type of map design that visually presents an imaginary world or concept, or represents a real-world geography in a fantastic style. [1] Fantasy cartography usually manifests from worldbuilding and often corresponds to narratives within the fantasy and science fiction genres.
The Thieves' World anthologies were conceived by authors Robert Lynn Asprin, Lynn Abbey, and Gordon R. Dickson during a casual meeting at the Boston science-fiction convention Boskone in 1978. [1] Asprin suggested that the task of world-building was a major hurdle for modern fantasy writers: