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  2. Sicherman dice - Wikipedia

    en.wikipedia.org/wiki/Sicherman_dice

    If zero is allowed, normal dice have one variant (N') and Sicherman dice have two (S' and S"). Each table has 1 two, 2 threes, 3 fours etc. A standard exercise in elementary combinatorics is to calculate the number of ways of rolling any given value with a pair of fair six-sided dice (by taking the sum of the two rolls).

  3. Law of large numbers - Wikipedia

    en.wikipedia.org/wiki/Law_of_large_numbers

    Therefore, the expected value of the average of the rolls is: + + + + + = According to the law of large numbers, if a large number of six-sided dice are rolled, the average of their values (sometimes called the sample mean) will approach 3.5, with the precision increasing as more dice are rolled.

  4. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability ⁠ 1 / 1,296 ⁠), while a roll of 18 results if any three dice are 6 (probability ⁠ 21 / 1,296 ...

  5. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    Dice of different sizes being thrown in slow motion. A die (sg.: die or dice; pl.: dice) [1] is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance.

  6. Intransitive dice - Wikipedia

    en.wikipedia.org/wiki/Intransitive_dice

    The probability that A rolls a higher number than B, the probability that B rolls higher than C, and the probability that C rolls higher than A are all ⁠ 5 / 9 ⁠, so this set of dice is intransitive. In fact, it has the even stronger property that, for each die in the set, there is another die that rolls a higher number than it more than ...

  7. Dice pool - Wikipedia

    en.wikipedia.org/wiki/Dice_pool

    In many RPG systems, non-trivial actions often require dice rolls. Some RPGs roll a fixed number of dice, add a number to the die roll based on the character's attributes and skills, and compare the resulting number with a difficulty rating. In other systems, the character's attributes and skills determine the number of dice to be rolled.

  8. Probability - Wikipedia

    en.wikipedia.org/wiki/Probability

    The probabilities of rolling several numbers using two dice. Probability is the branch of mathematics and statistics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur.

  9. Diceware - Wikipedia

    en.wikipedia.org/wiki/Diceware

    Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required. The numbers from 1 to 6 that come up in the rolls are assembled as a five-digit number, e.g. 43146. That number is ...