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Phonk took inspiration from trap roots in the Southern United States in the mid-1990s. [1] Artists or musical groups like DJ Screw, X-Raided, DJ Spanish Fly, [2] DJ Squeeky, [3] and the collective Three 6 Mafia all helped pioneer the foundations for the genre to emerge many years later, with the Houston chopped and screwed seen as the precursor to the genre. [1]
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Judgment was created by several staff members who previously worked in the Yakuza series. The team enhanced the game engine from the latest Yakuza games to improve character design, changing the game's lighting to emphasize its theme of "legal suspense".
Don't forget that if you really want an exclusive character and you didn't pre-order the game, or if you pre-ordered it at a different store, you can always check out Gears of War: Judgement DLC ...
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A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
A fight in Castlevania Judgment. The game features 3D environments, and uses the motion-sensing controls of the Wii Remote and Nunchuk. [4] The Wii Remote is used for attacks, including basic attacks, "sub-weapons" and weapon attacks, by swinging the remote, and the Nunchuck is used to move the character around the stage and for defensive moves. [5]
The major characters of the Castlevania franchise as seen in Grimoire of Souls. Clockwise from top: Shanoa, Simon Belmont, Charlotte Aulin, Soma Cruz, Alucard, and Maria Renard. Listed below are characters from all of the Castlevania video games and related media adaptations, in the order of their introduction and the work's release.