When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    DLSS 3.5 adds Ray Reconstruction, replacing multiple denoising algorithms with a single AI model trained on five times more data than DLSS 3. Ray Reconstruction is available on all RTX GPUs and first targeted games with path tracing (aka "full ray tracing"), including Cyberpunk 2077's Phantom Liberty DLC, Portal with RTX, and Alan Wake 2. [19] [18]

  3. Open Shading Language - Wikipedia

    en.wikipedia.org/wiki/Open_Shading_Language

    Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks, a Canadian visual effects and computer animation studio headquartered in Vancouver, British Columbia and Montreal, Quebec, with an additional office on the Sony Pictures Studios lot in Culver City, California, a unit of Sony Pictures Entertainment's Motion Picture Group, which through an intermediate ...

  4. Portal 2 - Wikipedia

    en.wikipedia.org/wiki/Portal_2

    Portal 2 is a 2011 puzzle-platform game developed by Valve for Windows, macOS, Linux, PlayStation 3, and Xbox 360. The digital PC versions are distributed online by Valve's Steam service, while all retail editions are distributed by Electronic Arts. A port for the Nintendo Switch was released as part of the Portal: Companion Collection in June ...

  5. Nvidia RTX - Wikipedia

    en.wikipedia.org/wiki/Nvidia_RTX

    Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.

  6. Portal (series) - Wikipedia

    en.wikipedia.org/wiki/Portal_(series)

    Portal is a series of first-person puzzle-platform video games developed by Valve.Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility.

  7. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    The RDNA 2 graphics pipeline has been reconfigured and reordered for greater performance-per-watt and more efficient rendering by moving the caches closer to the shader engines. A new mesh shaders model allows shader rendering to be done in parallel using smaller batches of primitives called "meshlets".

  8. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions listed. Fillrate – Maximum theoretical fill rate in textured pixels per second.

  9. Thinking with Time Machine - Wikipedia

    en.wikipedia.org/wiki/Thinking_with_Time_Machine

    Thinking with Time Machine is a 2014 modification for Portal 2 developed by Ruslan "Stridemann" Rybka and published by SignHead Studio. The player controls Chell, the protagonist of the Portal series, who wields the portal gun, while the gameplay revolves around the concept of a tablet-like time machine that is also controlled by the player.