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Playing History 2 - Slave Trade is a game developed and published by Serious Games Interactive, and released on September 13, 2013, for Windows and Mac OS X on the Steam platform. The game is intended to be an “edutainment” experience, teaching players about the Atlantic slave trade.
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Teaching is a social activity. Only when kids feel safe and loved can their hearts and minds be opened to learning.
Feeling: not all feelings include emotion, such as the feeling of knowing. In the context of emotion, feelings are best understood as a subjective representation of emotions, private to the individual experiencing them. Emotions are often described as the raw, instinctive responses, while feelings involve our interpretation and awareness of ...
The book The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom analyzed the game as an example of a game "that speaks to other games." They noted that the game's lack of agency for the player in conjunction with its many branching pathways characterized the game as one that had significant tension between the will of ...
Feel the Magic: XY/XX, known in Japan as Kimi no Tame nara Shineru, "I would die for you" (きみのためなら死ねる) and in Europe and Australia as Project Rub, is a minigame video game compilation developed by Sonic Team and published by Sega for the Nintendo DS handheld game console. It was released in North America in November 2004 ...
Add Instant Coffee "I like to add a teaspoon or two of instant coffee or espresso granules to my dry ingredients," Ree explains, "The cookies don't wind up with a strong coffee flavor, they're ...
Dragon Strike is a hybrid between a board game and a table-top role playing game. It was designed to be a gateway into Dungeons & Dragons for new and young players. [1] The game used a ruleset that was simpler than the basic Dungeons & Dragons rules to make it easier to play. The designers hoped to attract players as young as eight years old.