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  2. Growth Engineering - Wikipedia

    en.wikipedia.org/wiki/Growth_Engineering

    The product focused on using gamification to engage learners. [ 9 ] [ 10 ] In 2016 Growth Engineering was listed on the Mishcon Leap 100. [ 11 ] In 2015 Growth Engineering was named as the best LMS provider by e-Learning 24/7, [ 12 ] and in 2016 they were named as the number one NextGen LMS and the best LMS for gamification by Learning 24/7.

  3. LAMS - Wikipedia

    en.wikipedia.org/wiki/LAMS

    LAMS can be integrated with any learning management system (LMS) that implement IMS LTI version 1.3. These include the Deep Linking and Membership extensions. The LAMS Tool Contract is an architecture to allow Tool Interoperability across LMSs. It allows tools (web applications) to become "pluggable" in any LMS. [7]

  4. Sakai (software) - Wikipedia

    en.wikipedia.org/wiki/Sakai_(software)

    Sakai is a free, community-driven, open source educational software platform designed to support teaching, research and collaboration. Systems of this type are also known as learning management systems (LMS), course management systems (CMS), or virtual learning environments (VLE). Sakai is developed by a community of academic institutions ...

  5. List of learning management systems - Wikipedia

    en.wikipedia.org/wiki/List_of_learning...

    ANGEL Learning (acquired by Blackboard in May 2009); Click2Learn and Docent merged to become SumTotal Systems in 2004; CourseInfo LLC (precursor company to Blackboard, which became Blackboard's core technology, founded by Stephen Gilfus

  6. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

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