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  2. Numerical cognition - Wikipedia

    en.wikipedia.org/wiki/Numerical_cognition

    Numerical cognition is a subdiscipline of cognitive science that studies the cognitive, developmental and neural bases of numbers and mathematics.As with many cognitive science endeavors, this is a highly interdisciplinary topic, and includes researchers in cognitive psychology, developmental psychology, neuroscience and cognitive linguistics.

  3. Number sense - Wikipedia

    en.wikipedia.org/wiki/Number_sense

    There are also some differences in how number sense is defined in math cognition. For example, Gersten and Chard say number sense "refers to a child's fluidity and flexibility with numbers, the sense of what numbers mean and an ability to perform mental mathematics and to look at the world and make comparisons." [2] [3] [4]

  4. Gambler's fallacy - Wikipedia

    en.wikipedia.org/wiki/Gambler's_fallacy

    The gambler's fallacy, also known as the Monte Carlo fallacy or the fallacy of the maturity of chances, is the belief that, if an event (whose occurrences are independent and identically distributed) has occurred less frequently than expected, it is more likely to happen again in the future (or vice versa).

  5. Mathematical psychology - Wikipedia

    en.wikipedia.org/wiki/Mathematical_psychology

    Mathematical psychology is an approach to psychological research that is based on mathematical modeling of perceptual, thought, cognitive and motor processes, and on the establishment of law-like rules that relate quantifiable stimulus characteristics with quantifiable behavior (in practice often constituted by task performance).

  6. Numeracy - Wikipedia

    en.wikipedia.org/wiki/Numeracy

    Fundamental (or rudimentary) numeracy skills include understanding of the real number line, time, measurement, and estimation. [6] Fundamental skills include basic skills (the ability to identify and understand numbers) and computational skills (the ability to perform simple arithmetical operations and compare numerical magnitudes).

  7. Game of chance - Wikipedia

    en.wikipedia.org/wiki/Game_of_chance

    Casinos - they exist online as well as in physical buildings that people go into (in real life). Arcades - which may be intended exclusively for persons over the age of 18 or families. Bingo - which can be held in a bingo hall or online. Betting - which can be conducted online, in betting shops (sweepstakes) or at the event.

  8. Semantic differential - Wikipedia

    en.wikipedia.org/wiki/Semantic_differential

    A specific form of the SD, Projective Semantics method [15] uses only most common and neutral nouns that correspond to the 7 groups (factors) of adjective-scales most consistently found in cross-cultural studies (Evaluation, Potency, Activity as found by Osgood, and Reality, Organization, Complexity, Limitation as found in other studies). In ...

  9. Semantics (psychology) - Wikipedia

    en.wikipedia.org/wiki/Semantics_(psychology)

    A specific form of the SD, Projective Semantics method [5] uses only most common and neutral nouns that correspond to the 7 groups (factors) of adjective-scales most consistently found in cross-cultural studies (Evaluation, Potency, Activity as found by Osgood, and Reality, Organization, Complexity, Limitation as found in other studies). In ...