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Sujiko is a logic-based, combinatorial number-placement puzzle created by Jai Gomer of Kobayaashi Studios. [1]A completed Sujiko puzzle. The puzzle takes place on a 3x3 grid with four circled number clues at the centre of each quadrant which indicate the sum of the four numbers in that quadrant.
The puzzle, unlit. The puzzle is based around a 3x3 grid of translucent panels, each panel being illuminated from below with red and blue LEDs. The bank of panels is mounted on a central spring-loaded pivot that can both slide a short distance in each of the four cardinal directions, as well as rotate or yaw slightly around the pivot.
The "nine dots" puzzle. The puzzle asks to link all nine dots using four straight lines or fewer, without lifting the pen. The nine dots puzzle is a mathematical puzzle whose task is to connect nine squarely arranged points with a pen by four (or fewer) straight lines without lifting the pen.
Strimko is a logic number puzzle invented by the Grabarchuk Family in 2008. It is based on the idea of Latin squares described by the Swiss mathematician and physicist Leonhard Euler in the 18th century. All Strimko puzzles are solvable with pure logic; no special knowledge is required. Strimko uses only three basic elements: rows, columns, and ...
Gameplay screenshot of the first stage, Toxicity. Black Out! is a grid-based puzzle game reminiscent of Tiger Electronics' Lights Out and Parker Brothers' Magic Square from the Merlin handheld electronic game, where the main objective of the player is to turn off all the light bulbs in a 3x3 grid with the lowest amount of moves possible.
As in Sudoku, the goal of each puzzle is to fill a grid with digits –– 1 through 4 for a 4×4 grid, 1 through 5 for a 5×5, 1 through 6 for a 6×6, etc. –– so that no digit appears more than once in any row or any column (a Latin square). Grids range in size from 3×3 to 9×9.
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⌈ x/3 ⌉ = ⌈ x′/3 ⌉ and ⌈ y/3 ⌉ = ⌈ y′/3 ⌉ (same 3×3 cell) The puzzle is then completed by assigning an integer between 1 and 9 to each vertex, in such a way that vertices that are joined by an edge do not have the same integer assigned to them. A Sudoku solution grid is also a Latin square. [9]