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Therefore, CGA scrolling is done in software, by redrawing the entire screen for every frame, which such systems lack the performance to do for full-screen animation. Adaptive tile refresh minimizes the computing power required for sidescrolling games, to be within the reach of contemporary hardware.
Scrolling can be controlled in other software-dependent ways by a PC mouse. Some scroll wheels can be pressed down, functioning like a button. Depending on the software, this allows both horizontal and vertical scrolling by dragging in the direction desired; when the mouse is moved to the original position, scrolling stops.
The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer
The first version is just a 2006 English build with xbox 360 controller icons in-place of pc one's. And the other version is a 2007 Chinese localized build with regular pc mouse and keyboard icons. Glover: 1999 2024 PlayStation Platformer: Blitz Games
Pages in category "Side-scrolling video games" The following 200 pages are in this category, out of approximately 529 total. This list may not reflect recent changes .
Modern scroll wheel on 5-button mouse. (2008) Eric Michelman, a graduate from MIT, is credited with inventing the now commonplace computer input device known as the scroll wheel. Scroll wheels are most often located between the left and right-click buttons on modern computer mice.
Examples of horizontal and vertical scrollbars around a text box Examples of vertical scrollbar at right end of Wikipedia home page. A scrollbar is an interaction technique or widget in which continuous text, pictures, or any other content can be scrolled in a predetermined direction (up, down, left, or right) on a computer display, window, or viewport so that all of the content can be viewed ...
Refers to the common alternate method of firing a gun in a first-person shooter (FPS) game, typically activated by the right mouse button. The real-life analogue is when a person raises a rifle up and places the stock just inside the shoulder area, and leans their head down so they can see in a straight line along the top of the rifle, through ...