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Metroid Fusion was developed by Nintendo Research & Development 1 (R&D1), the same team that created Super Metroid. [31] Fusion ' s gameplay, screen layout, and controls mimic those of Super Metroid, with enhancements. Metroid Fusion is the first 2D Metroid game with animated cutscenes; the story is revealed through text and close-ups. [31]
The SA-X is the main antagonist of the video game Metroid Fusion. She is a parasite that originally infected the protagonist, Samus Aran, as well as her Power Suit, before Samus was cured by injecting Metroid DNA into her. The SA-X later appears, having replicated her Power Suit, including all of her most powerful weapons from Super Metroid ...
Super Metroid [a] [b] is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System.It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991).
Metroid Prime (2002) Metroid Prime Hunters (2006) Metroid Prime 2: Echoes (2004) Metroid Prime 3: Corruption (2007) Metroid Prime: Federation Force (2016) Metroid Prime 4: Beyond (2025) Metroid II: Return of Samus (1991) Super Metroid (1994) Metroid: Other M (2010) Metroid Fusion (2002) Metroid Dread (2021) Fear Effect 2: Retro Helix (2001 ...
In 2004, Metroid was inducted into GameSpot ' s list of the greatest games of all time. [47] GamesRadar ranked it the fifth best NES game ever made. The staff said that it had aged after the release of Super Metroid but was "fantastic for its time". [48] Metroid ' s ranking of multiple endings entices players to race the game, or speedrunning. [7]
Super Metroid music composed by Kenji Yamamoto and Minako Hamano. [57] Metroid Prime & Fusion Original Soundtracks: June 18, 2003 [58] 2:12:00 Scitron: Notes: Two-CD set; each disc contains the soundtrack of one of the games. Metroid Prime music composed by Kenji Yamamoto and Kouichi Kyuma. [59] Metroid Fusion music composed by Minako Hamano ...
Later games in the series would determine the ending based on either time or completeness (sometimes both), but Metroid: Zero Mission and the Japanese version of Metroid Fusion included art galleries unlocked through getting an ending, meaning a player must obtain all endings to complete the galleries.
The Space Pirates try to capture and breed Metroids and use them as bioweapons, but their plans are foiled by Samus Aran several times: once in Metroid (1986), in Metroid Prime (2002) and another time in Super Metroid (1994). At the end of the events of Metroid Fusion (2002), the last Metroid is killed, ending the threat of Metroids once and ...