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  2. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe. A drawing for the Josephus problem sequence for 500 people and skipping value of 6.

  3. Linked list - Wikipedia

    en.wikipedia.org/wiki/Linked_list

    A good example that highlights the pros and cons of using dynamic arrays vs. linked lists is by implementing a program that resolves the Josephus problem. The Josephus problem is an election method that works by having a group of people stand in a circle. Starting at a predetermined person, one may count around the circle n times.

  4. Fibonacci heap - Wikipedia

    en.wikipedia.org/wiki/Fibonacci_heap

    In computer science, a Fibonacci heap is a data structure for priority queue operations, consisting of a collection of heap-ordered trees.It has a better amortized running time than many other priority queue data structures including the binary heap and binomial heap.

  5. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Problem 2. Find the path of minimum total length between two given nodes P and Q. We use the fact that, if R is a node on the minimal path from P to Q, knowledge of the latter implies the knowledge of the minimal path from P to R. is a paraphrasing of Bellman's Principle of Optimality in the context of the shortest path problem.

  6. List of NP-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_NP-complete_problems

    The problem for graphs is NP-complete if the edge lengths are assumed integers. The problem for points on the plane is NP-complete with the discretized Euclidean metric and rectilinear metric. The problem is known to be NP-hard with the (non-discretized) Euclidean metric. [3]: ND22, ND23

  7. Queue automaton - Wikipedia

    en.wikipedia.org/wiki/Queue_automaton

    A queue machine, queue automaton, or pullup automaton (PUA) [citation needed] is a finite-state machine with the ability to store and retrieve data from an infinite-memory queue. Its design is similar to a pushdown automaton but differs by replacing the stack with this queue.

  8. File:Josephus problem table.svg - Wikipedia

    en.wikipedia.org/wiki/File:Josephus_problem...

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  9. Kendall's notation - Wikipedia

    en.wikipedia.org/wiki/Kendall's_notation

    M/M/1 queue: M Y: bulk Markov: Exponential service time with a random variable Y for the size of the batch of entities serviced at one time. M X /M Y /1 queue: D: Degenerate distribution: A deterministic or fixed service time. M/D/1 queue: E k: Erlang distribution: An Erlang distribution with k as the shape parameter (i.e., sum of k i.i.d ...

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