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  2. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  4. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.

  5. Fortnite - Wikipedia

    en.wikipedia.org/wiki/Fortnite

    Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and ...

  6. Fortnite Battle Royale - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Battle_Royale

    Fortnite Battle Royale is a 2017 battle royale video game produced by Epic Games.It was originally developed as a companion game part of the early access version of Fortnite: Save the World, a cooperative survival game, before separating from it and then dropping the early access label on June 29, 2020.

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Casual video games are distinguished by a low learning curve and ease of access, often web-based for mobile phones or personal computers. Most casual games have simplified controls, with one or two buttons dominating play. Casual games can normally be played in small periods of time, and may not have a save feature. [31] challenge mode

  8. Fortnite Ballistic - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Ballistic

    Ballistic is a tactical first-person shooter accessible via the Fortnite launcher. [1] In the mode, two teams of five players compete against each other across several rounds, with one team aiming to plant a "Rift Point Device" at a designated location on the map, and the other team attempting to stop them. [1]

  9. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Alternatively, the software can instead stay just ahead of the active refresh point. Depending on how far ahead one chooses to stay, that method may demand code that copies or renders the display at a fixed, constant speed. Too much latency causes the monitor to overtake the software on occasion, leading to rendering artifacts, tearing, etc.

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