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  2. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  3. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  4. Impulsivity - Wikipedia

    en.wikipedia.org/wiki/Impulsivity

    The Eysenck Impulsiveness Scale (EIS) [123] is a 54-item yes/no questionnaire designed to measure impulsiveness. Three subscales are computed from this measure: Impulsiveness, Venturesomeness, and Empathy. Impulsiveness is defined as "behaving without thinking and without realizing the risk involved in the behavior". [124]

  5. Games on AOL.com - AOL Help

    help.aol.com/products/games-on-aol

    There are hundreds of free online games on Games on AOL.com. Learn how to find your favorite games, chat with other players and share the Games on AOL.com experience. Games on AOL.com · Oct 28, 2023 Popular Products

  6. File:Creative Commons in the Classroom.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Creative_Commons_in...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  7. Barratt Impulsiveness Scale - Wikipedia

    en.wikipedia.org/wiki/Barratt_Impulsiveness_Scale

    The Barratt Impulsiveness Scale (BIS) is a widely used measure of impulsiveness. It includes 30 items that are scored to yield six first-order factors ( attention , motor , self-control , cognitive complexity , perseverance, and cognitive instability impulsiveness) and three second-order factors (attentional, motor, and non-planning impulsiveness).

  8. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

  9. Competition-based learning - Wikipedia

    en.wikipedia.org/wiki/Competition-based_learning

    This can sometimes be referred to as game-based learning as well, which is different than gamification. [citation needed] CBL also utilizes team-based learning (or Active Collaborative Learning, ACL) and problem-based learning paradigms. Competition-based learning involves a team of students in an open-ended assignments or projects that ...