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Baldi's Basics in Education and Learning, also known as Baldi's Basics Classic, is a 2018 educational puzzle horror game developed and published by Micah McGonigal. Disguised only as an educational game, it is set in a schoolhouse, where the player must locate seven notebooks which each consists of math problems without being caught by Baldi, his students and other school staff members, while ...
Title Genre Developer/Publisher Platform Release date Notes The 7th Guest: Interactive movie, adventure, puzzle supernatural: Trilobyte: MS-DOS, Windows, CD-i, OS X, iOS: 1993-04 [1]
Baldi's Basics in Education and Learning, a puzzle horror game parodying 1990s educational games. Barkley, Shut Up and Jam: Gaiden, a futuristic role-playing video game starring basketballer Charles Barkley. Battleships Forever, a real time tactics game with a ship designer. Beneath a Steel Sky, a point-and-click adventure game.
Baldi's Basics in Education and Learning Usage on th.wikipedia.org บอลดีส์เบสิกส์อินเอดูเคชั่นแอนด์เลิร์นนิง
Numerous video games were released in 2018. Best-selling games included Madden NFL 19, NBA 2K19, NBA Live 19, WWE 2K19, Call of Duty: Black Ops 4, Marvel's Spider-Man, Red Dead Redemption 2, Super Smash Bros. Ultimate, Far Cry 5, God of War, Monster Hunter: World, Assassin's Creed Odyssey, Spyro Reignited Trilogy, and Dragon Ball FighterZ.
Buckshot Roulette is a 2023 indie tabletop horror video game developed and published by Estonian game developer Mike Klubnika on itch.io. [1] It was released on Steam by Critical Reflex on 4 April 2024 to coincide with a new update. [2]
Sporcle is a trivia and pub quiz website created by trivia enthusiast Matt Ramme. [1] First launched on April 23, 2007, the website allows users to play and make quizzes on a wide range of subjects, with the option of earning badges by completing challenges.
PICO-8 is a virtual machine and game engine created by Lexaloffle Games. It is a fantasy video game console [3] that mimics the limited graphical and sound capabilities of the old 8-bit systems of the 1980s to encourage creativity and ingenuity in producing games without being overwhelmed with the many possibilities of modern tools and machines.