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  2. American Regions Mathematics League - Wikipedia

    en.wikipedia.org/wiki/American_Regions...

    A team round, where the entire team has 20 minutes to solve 10 problems. Each problem is worth 5 points, for a possible total of 50 points; A power question, where the entire team has one hour to solve a multiple-part (usually ten) question requiring explanations and proofs.

  3. New York State Mathematics League - Wikipedia

    en.wikipedia.org/wiki/New_York_State_Mathematics...

    A power question where a team has an hour to complete ten questions which requires proofs and explanations for a possible 50 points. An individual round , where each team member has five groups of two questions to answer, with each group of questions taking ten minutes, totaling fifty minutes for ten questions for a possible 150 points.

  4. HMMT - Wikipedia

    en.wikipedia.org/wiki/HMMT

    February Team round problems are among the very few in HMMT that can be awarded partial credit. The event is similar to an ARML Power Round, but the problems are fewer and more difficult. Teams must be comfortable with rigorous mathematical proofs in order to be successful. The Team round contributes up to 400 points (25%) to the Sweepstakes ...

  5. Arml - Wikipedia

    en.wikipedia.org/wiki/ARML

    ARML may refer to: Augmented Reality Markup Language , a standard to describe Augmented Reality scenes and environments American Regions Mathematics League , an annual high school mathematics team competition

  6. 24-hour clock - Wikipedia

    en.wikipedia.org/wiki/24-hour_clock

    A time of day is written in the 24-hour notation in the form hh:mm (for example 01:23) or hh:mm:ss (for example, 01:23:45), where hh (00 to 23) is the number of full hours that have passed since midnight, mm (00 to 59) is the number of full minutes that have passed since the last full hour, and ss (00 to 59) is the number of seconds since the ...

  7. Clock angle problem - Wikipedia

    en.wikipedia.org/wiki/Clock_angle_problem

    The time is usually based on a 12-hour clock. A method to solve such problems is to consider the rate of change of the angle in degrees per minute. The hour hand of a normal 12-hour analogue clock turns 360° in 12 hours (720 minutes) or 0.5° per minute. The minute hand rotates through 360° in 60 minutes or 6° per minute. [1]

  8. Augmented Reality Markup Language - Wikipedia

    en.wikipedia.org/wiki/Augmented_Reality_Markup...

    In late 2011, Martin Lechner, Wikitude's CTO and the main driver of the ARML initiative, established the Augmented Reality Markup Language 2.0 Standards Working Group (ARML 2.0 SWG) within the OGC. [4] Its goal was to create an internationally accepted standard for Augmented Reality, based on the ideas of ARML 1.0 and similar formats. During ...

  9. Ampere-hour - Wikipedia

    en.wikipedia.org/wiki/Ampere-hour

    An ampere-hour or amp-hour (symbol: A⋅h or A h; often simplified as Ah) is a unit of electric charge, having dimensions of electric current multiplied by time, equal to the charge transferred by a steady current of one ampere flowing for one hour, or 3,600 coulombs. [1] [2] The commonly seen milliampere-hour (symbol: mA⋅h, mA h, often ...