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Mercy is a character developed by Blizzard Entertainment for their Overwatch franchise. She was introduced at launch in their 2016 first-person hero shooter video game of the same name and again appeared in its 2022 sequel, Overwatch 2. Mercy has also featured in its related animated and literary media.
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Overwatch originally featured 12 characters at its November 2014 BlizzCon convention announcement, [6] but expanded to 21 by the next year's convention. [7] The game is character-driven, and reviewers noted Overwatch 's emphasis on the individual differences between characters in the same role (e.g., between two snipers) as a departure from dominant class-based shooter paradigms.
Overwatch (abbreviated as OW) is a multimedia franchise centered on a series of multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment. Overwatch was released in 2016 with a successor, Overwatch 2, released in 2022.
Overwatch (retroactively referred to as Overwatch 1 [b]) was a 2016 multiplayer first-person shooter video game by Blizzard Entertainment. The game was first released for PlayStation 4 , Windows , and Xbox One in May 2016 and Nintendo Switch in October 2019, with cross-platform play supported across all platforms.
Amélie Lacroix (Widowmaker), Brigitte Lindholm, Moira O'Deorain and Mercy from Overwatch; Aleksandra Zaryanova (Zarya), Ana Amari, Lena Oxton (Tracer), Hana Song (D.Va), and Mei-Ling Zhou from Overwatch and Heroes of the Storm; Anna DeWitt from BioShock Infinite; Annah-of-the-Shadows from Planescape: Torment; April Ryan from The Longest Journey
Overwatch is a team-based first-person shooter developed by Blizzard Entertainment and released for Microsoft Windows, PlayStation 4, and Xbox One in May 2016. The game, while having several different play modes, generally features two teams of six players each, selecting pre-made heroes from the game's roster, to either attack or defend various objective points on the game's maps.
Instead, Blizzard opted to develop the story and lore of the Overwatch universe through a transmedia storytelling method, including animated shorts and comic titles. [ 2 ] On the approach to the storytelling, senior game designer Michael Chu, stated, "it was a solution that was born out of the kind of game we were making, because multiplayer ...