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  2. SCP – Containment Breach - Wikipedia

    en.wikipedia.org/wiki/SCP_–_Containment_Breach

    SCPContainment Breach is an indie horror game developed by Joonas "Regalis" Rikkonen. It is based on stories from the SCP Foundation collaborative writing project. In the game, the player controls a human test subject, D-9341, who is trapped in an underground facility designed to study and contain anomalous entities known as SCPs. [2]

  3. List of horror games - Wikipedia

    en.wikipedia.org/wiki/List_of_horror_games

    Five Nights at Freddy's: Security Breach: Survival horror: Scott Cawthon, Steel Wool Studios: Windows, PlayStation 5, PlayStation 4, Google Stadia, Xbox One Xbox Series S/X, Nintendo Switch: 2021-12-17 [117] Flesh Feast: Third-person shooter, action game: Ingames: Windows: 1997: Gakkou de atta Kowai Hanashi: Visual novel: Pandora Box: Super ...

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    [5] [6] His previous game, SCPContainment Breach, is also available as free and open-source software under CC BY-SA license. Beneath a Steel Sky Remastered: 2009 Adventure game: GPLv2+ Proprietary: Revolution Software: Source code released under the GPL. [7] Bomb Alley: 1983 Turn-based strategy: Proprietary: Proprietary: Strategic ...

  5. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor ...

  6. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    The second stage is an image upscaling step which uses the single raw, low-resolution frame to upscale the image to the desired output resolution. Using just a single frame for upscaling means the neural network itself must generate a large amount of new information to produce the high resolution output, this can result in slight hallucinations ...

  7. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  8. Image compression - Wikipedia

    en.wikipedia.org/wiki/Image_compression

    Image compression is a type of data compression applied to digital images, to reduce their cost for storage or transmission. Algorithms may take advantage of visual perception and the statistical properties of image data to provide superior results compared with generic data compression methods which are used for other digital data.

  9. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.