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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    From 2006 to 2011, four versions of Lecture Quiz were developed, where the main changes were related to improved usability, thus making it easier to create quizzes, and using newer technology for implementation. Lecture Quiz 2.0 was the first prototype where both teacher and student clients had web-interfaces.

  3. Classroom (Apple) - Wikipedia

    en.wikipedia.org/wiki/Classroom_(Apple)

    [3] [4] [5] The free app allows teachers to distribute documents, iBook files, web links, and assignments through ClassKit (such as Kahoot! quizzes) with due dates. [6] [7] Students can hand-in those assignments via the app for teachers to view and provide feedback via the app. [8] The app allows teachers to view what students are doing on ...

  4. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.

  5. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    Special exceptions from the cellphone ban include health reasons (e.g. monitoring a student's insulin levels), helping students with disabilities or learning support needs (e.g. impaired communications), a teacher requiring them for special educational tasks and purposes (e.g. class assignments) and a principal deciding that they are needed for ...

  6. Quiz bowl - Wikipedia

    en.wikipedia.org/wiki/Quiz_bowl

    Quiz bowl tests players in a variety of academic subjects including literature, science, history, and fine arts. [23] Additionally, some quiz bowl events may feature small amounts of popular culture content like sports, popular music, and other non-academic general knowledge subjects, although their inclusion is generally kept to a minimum. [24 ...

  7. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [2] and released to the public in January 2007. [3] Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [4]