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An element of aim assist is zoom snapping, which Morgan Park of PC Gamer described as an "invisible force that guides a controller player's reticle to an enemy's head or body when aiming as long as they're looking in the enemy's direction, and keeps the aim locked there for a time". [4]
Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.
Logitech SetPoint; Logitech Unifying Software; Logitech Control Center (LCC) Compatible: macOS 10.8-11.0. [1] Logitech Options [2] Compatible: Windows 7 or later, macOS 10.8 or later. [3] Logitech Options+ [4] Compatible: Windows 10 or later, macOS 10.15 or later. [5] Logitech Gaming Software Compatible: Windows 7 or later, macOS 10.8-10.15. [6 ...
An aimbot or autoaim is a type of computer game bot most commonly used in first-person shooter games to provide varying levels of automated target acquisition and calibration to the player. They are sometimes used along with a triggerbot, which automatically shoots when an opponent appears within the field-of-view or aiming reticule of the player.
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...
The controller was jointly designed by Logitech and Polyphony Digital to be used with Gran Turismo 4, however works in games not compatible with the 900 degree rotation by switching into a 200 degree mode. The wheel received strong praise from reviewers at launch for being an overall good experience when paired with Gran Turismo 4.
auto-aim. Also aim-assist. A game mechanic built into some games to decrease the level of difficulty by locking onto or near targets for faster aiming. Games utilize "hard" or "soft" aim settings to respectively either lock directly onto an enemy or assist the player's aim towards the enemy while giving some freedom of precision.
A parameterized macro is a macro that is able to insert given objects into its expansion. This gives the macro some of the power of a function. As a simple example, in the C programming language, this is a typical macro that is not a parameterized macro, i.e., a parameterless macro: #define PI 3.14159